Real-time Shading with Filtered Importance Sampling
dc.contributor.author | Kivanek, Jaroslav | en_US |
dc.contributor.author | Colbert, Mark | en_US |
dc.date.accessioned | 2015-02-21T17:05:47Z | |
dc.date.available | 2015-02-21T17:05:47Z | |
dc.date.issued | 2008 | en_US |
dc.description.abstract | We propose an analysis of numerical integration based on sampling theory, whereby the integration error caused by aliasing is suppressed by pre-filtering. We derive a pre-filter for evaluating the illumination integral yielding filtered importance sampling, a simple GPU-based rendering algorithm for image-based lighting. Furthermore, we extend the algorithm with real-time visibility computation. Free from any pre-computation, the algorithm supports fully dynamic scenes and, above all, is simple to implement. | en_US |
dc.description.number | 4 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 27 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2008.01252.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 1147-1154 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2008.01252.x | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Real-time Shading with Filtered Importance Sampling | en_US |