Animation-Aware Quadrangulation

dc.contributor.authorMarcias, Giorgioen_US
dc.contributor.authorPietroni, Nicoen_US
dc.contributor.authorPanozzo, Danieleen_US
dc.contributor.authorPuppo, Enricoen_US
dc.contributor.authorSorkine-Hornung, Olgaen_US
dc.contributor.editorYaron Lipman and Hao Zhangen_US
dc.date.accessioned2015-02-28T15:51:10Z
dc.date.available2015-02-28T15:51:10Z
dc.date.issued2013en_US
dc.description.abstractGeometric meshes that model animated characters must be designed while taking into account the deformations that the shape will undergo during animation. We analyze an input sequence of meshes with point-to-point correspondence, and we automatically produce a quadrangular mesh that fits well the input animation. We first analyze the local deformation that the surface undergoes at each point, and we initialize a cross field that remains as aligned as possible to the principal directions of deformation throughout the sequence. We then smooth this cross field based on an energy that uses a weighted combination of the initial field and the local amount of stretch. Finally, we compute a field-aligned quadrangulation with an off-the-shelf method. Our technique is fast and very simple to implement, and it significantly improves the quality of the output quad mesh and its suitability for character animation, compared to creating the quad mesh based on a single pose. We present experimental results and comparisons with a state-of-the-art quadrangulation method, on both sequences from 3D scanning and synthetic sequences obtained by a rough animation of a triangulated model.en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.identifier.doi10.1111/cgf.12183en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12183en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectCurveen_US
dc.subjectsurfaceen_US
dc.subjectsoliden_US
dc.subjectand object representationsen_US
dc.titleAnimation-Aware Quadrangulationen_US
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