Streaming of Complex 3D Scenes for Remote Walkthroughs
dc.contributor.author | Teler, Eyal | en_US |
dc.contributor.author | Lischinski, Dani | en_US |
dc.date.accessioned | 2015-02-16T11:06:16Z | |
dc.date.available | 2015-02-16T11:06:16Z | |
dc.date.issued | 2001 | en_US |
dc.description.abstract | We describe a new 3D scene streaming approach for remote walkthroughs. In a remote walkthrough, a user on a client machine interactively navigates through a scene that resides on a remote server. Our approach allows a user to walk through a remote 3D scene, without ever having to download the entire scene from the server. Our algorithm achieves this by selectively transmitting only small parts of the scene and lower quality representations of objects, based on the user's viewing parameters and the available connection bandwidth. An online optimization algorithm selects which object representations to send, based on the integral of a benefit measure along the predicted path of movement. The rendering quality at the client depends on the available bandwidth, but practical navigation of the scene is possible even when bandwidth is low. | en_US |
dc.description.number | 3 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 20 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00494 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 17-25 | en_US |
dc.identifier.uri | https://doi.org/10.1111/1467-8659.00494 | en_US |
dc.publisher | Blackwell Publishers Ltd and the Eurographics Association | en_US |
dc.title | Streaming of Complex 3D Scenes for Remote Walkthroughs | en_US |