Distributed rendering of interactive soft shadows

dc.contributor.authorIsard, M.en_US
dc.contributor.authorShand, M.en_US
dc.contributor.authorHeirich, A.en_US
dc.contributor.editorD. Bartz and X. Pueyo and E. Reinharden_US
dc.date.accessioned2014-01-26T16:21:11Z
dc.date.available2014-01-26T16:21:11Z
dc.date.issued2002en_US
dc.description.abstractRecently several distributed rendering systems have been developed which exploit a cluster of commodity computers by connecting host graphics cards over a fast network to form a compositing pipeline. This paper introduces a new algorithm which takes advantage of the programmable compositing operators in these systems to improve the performance of rendering multiple shadow-maps, for example to produce approximate soft shadows. With an nVidia GeForce4 Ti graphics card the new algorithm reduces the number of required render nodes by nearly a factor of four compared with a naive approach. We show results that yield interactive-speed rendering of 32 shadows on a 9-node Sepia2a distributed rendering cluster.en_US
dc.description.seriesinformationEurographics Workshop on Parallel Graphics and Visualizationen_US
dc.identifier.isbn1-58113-579-3en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGPGV/EGPGV02/071-076en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDistributed rendering of interactive soft shadowsen_US
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