Experimenting with a Parallel Ray-Tracing Algorithm on a Hypercube Machine

dc.contributor.authorPriol, Thierryen_US
dc.contributor.authorBouatouch, Kadien_US
dc.date.accessioned2015-10-05T07:55:48Z
dc.date.available2015-10-05T07:55:48Z
dc.date.issued1988en_US
dc.description.abstractA parallel space tracing algorithm is presented. It subdivides the scene into regions. These latter are distributed among the processors of an iPSC hypercube machine designed by Intel company. Each processor subdivides its own region into cells to accelerate the ray tracing algorithm. Processors communicate by means of messages. The pyramidal shape of the regions allows the deletion of the primary ray messages. A method of performing a roughly uniform load distribution is proposed.en_US
dc.description.seriesinformationEG 1988-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19881020en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egtp.19881020en_US
dc.publisherEurographics Associationen_US
dc.titleExperimenting with a Parallel Ray-Tracing Algorithm on a Hypercube Machineen_US
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