A Summarization and Analysis of Methodologies for Creating Interactive and Lifelike Historical Characters Based on MetaHuman

dc.contributor.authorYuan, Victoren_US
dc.contributor.authorMiller, Alanen_US
dc.contributor.editorCampana, Stefanoen_US
dc.contributor.editorFerdani, Danieleen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorGuidi, Gabrieleen_US
dc.contributor.editorHegarty, Zackaryen_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRemondino, Fabioen_US
dc.date.accessioned2025-09-05T20:57:46Z
dc.date.available2025-09-05T20:57:46Z
dc.date.issued2025
dc.description.abstractVirtual characters have long held promise as pedagogical tools in heritage education, particularly for creating immersive interactions with historical figures. Researchers have envisioned systems capable of emulating these figures, enabling users to engage in life-like, face-to-face dialogues over time. While technological constraints historically limited such applications, recent advancements in computational graphics and language models have now made them viable. This paper presents a frame- work for constructing interactive virtual character systems, outlining their core components through two critical dimensions: photorealism and interaction. The photorealism dimension leverages modern graphics tools to achieve high-fidelity visual rep- resentation, while the interaction dimension utilizes language models to enable socially believable and contextually responsive dialogue. We examine the necessity of each component and analyze available technological solutions with their respective trade-offs. Beyond the technical framework, we discuss potential future improvements and address ethical and practical con- cerns inherent to such systems. By synthesizing current technologies and their applicability, this work provides institutions with practical guidance for developing customized interactive systems that balance functionality with cost-efficiency.en_US
dc.description.sectionheadersDigital Technologies for CHANGES (CHANGES SESSION) - Part 3
dc.description.seriesinformationDigital Heritage
dc.identifier.doi10.2312/dh.20253363
dc.identifier.isbn978-3-03868-277-6
dc.identifier.pages4 pages
dc.identifier.urihttps://doi.org/10.2312/dh.20253363
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/dh20253363
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Applied computing → Digital libraries and archives; Interactive learning environments
dc.subjectApplied computing → Digital libraries and archives
dc.subjectInteractive learning environments
dc.titleA Summarization and Analysis of Methodologies for Creating Interactive and Lifelike Historical Characters Based on MetaHumanen_US
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