Ray Tracing and Graphics Standards

dc.contributor.authorUrban, B.en_US
dc.contributor.authorHaberstroh, T.en_US
dc.date.accessioned2014-10-21T07:17:53Z
dc.date.available2014-10-21T07:17:53Z
dc.date.issued1992en_US
dc.description.abstractExisting standards for three-dimensional graphic representations are unable to produce any realistically shaded images (except PHIGS PLUS, which provides discrete shading only). Ray Tracing or Radiosity are not taken into account up to this time.This article is intended to show one way to integrate the Ray Tracing technique into the pipeline of the graphics standards GKS-3D and PHIGS. No modifications of the viewing concepts are required by our implementation.en_US
dc.description.number1en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume11en_US
dc.identifier.doi10.1111/1467-8659.1110055en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages55-60en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1110055en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleRay Tracing and Graphics Standardsen_US
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