Enhancing the Realism of Sketch and Painted Portraits With Adaptable Patches
dc.contributor.author | Lee, Yin‐Hsuan | en_US |
dc.contributor.author | Chang, Yu‐Kai | en_US |
dc.contributor.author | Chang, Yu‐Lun | en_US |
dc.contributor.author | Lin, I‐Chen | en_US |
dc.contributor.author | Wang, Yu‐Shuen | en_US |
dc.contributor.author | Lin, Wen‐Chieh | en_US |
dc.contributor.editor | Chen, Min and Benes, Bedrich | en_US |
dc.date.accessioned | 2018-04-05T12:48:40Z | |
dc.date.available | 2018-04-05T12:48:40Z | |
dc.date.issued | 2018 | |
dc.description.abstract | Realizing unrealistic faces is a complicated task that requires a rich imagination and comprehension of facial structures. When face matching, warping or stitching techniques are applied, existing methods are generally incapable of capturing detailed personal characteristics, are disturbed by block boundary artefacts, or require painting‐photo pairs for training. This paper presents a data‐driven framework to enhance the realism of sketch and portrait paintings based only on photo samples. It retrieves the optimal patches of adaptable shapes and numbers according to the content of the input portrait and collected photos. These patches are then seamlessly stitched by chromatic gain and offset compensation and multi‐level blending. Experiments and user evaluations show that the proposed method is able to generate realistic and novel results for a moderately sized photo collection.Realizing unrealistic faces is a complicated task that requires a rich imagination and comprehension of facial structures. When face matching, warping or stitching techniques are applied, existing methods are generally incapable of capturing detailed personal characteristics, are disturbed by block boundary artefacts, or require painting‐photo pairs for training. This paper presents a data‐driven framework to enhance the realism of sketch and portrait paintings based only on photo samples. It retrieves the optimal patches of adaptable shapes and numbers according to the content of the input portrait and collected photos. These patches are then seamlessly stitched by chromatic gain and offset compensation and multi‐level blending. | en_US |
dc.description.number | 1 | |
dc.description.sectionheaders | Articles | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 37 | |
dc.identifier.doi | 10.1111/cgf.13261 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 214-225 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13261 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13261 | |
dc.publisher | © 2018 The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | facial modelling | |
dc.subject | matting & compositing | |
dc.subject | I.3.3 [Computer Graphics]: Picture/Image Generation | |
dc.subject | I.4.3 [Image Processing and Computer Vision]: Enhancement—Registration | |
dc.title | Enhancing the Realism of Sketch and Painted Portraits With Adaptable Patches | en_US |