Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes

dc.contributor.authorLivesu, Marcoen_US
dc.contributor.authorMuntoni, Alessandroen_US
dc.contributor.authorPuppo, Enricoen_US
dc.contributor.authorScateni, Riccardoen_US
dc.contributor.editorEitan Grinspun and Bernd Bickel and Yoshinori Dobashien_US
dc.date.accessioned2016-10-11T05:19:51Z
dc.date.available2016-10-11T05:19:51Z
dc.date.issued2016
dc.description.abstractWe propose a novel method for the automatic generation of structured hexahedral meshes of articulated 3D shapes. We recast the complex problem of generating the connectivity of a hexahedral mesh of a general shape into the simpler problem of generating the connectivity of a tubular structure derived from its curve-skeleton. We also provide volumetric subdivision schemes to nicely adapt the topology of the mesh to the local thickness of tubes, while regularizing per-element size. Our method is fast, one-click, easy to reproduce, and it generates structured meshes that better align to the branching structure of the input shape if compared to previous methods for hexa mesh generation.en_US
dc.description.number7
dc.description.sectionheadersModeling
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume35
dc.identifier.doi10.1111/cgf.13021
dc.identifier.issn1467-8659
dc.identifier.pages237-246
dc.identifier.urihttps://doi.org/10.1111/cgf.13021
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13021
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.5 [Computer Graphics]
dc.subjectComputational Geometry and Object Modeling
dc.subjectPhysically based modeling
dc.titleSkeleton-driven Adaptive Hexahedral Meshing of Tubular Shapesen_US
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