Defining and Computing Curve-skeletons with Medial Geodesic Function
dc.contributor.author | Dey, Tamal K. | en_US |
dc.contributor.author | Sun, Jian | en_US |
dc.contributor.editor | Alla Sheffer and Konrad Polthier | en_US |
dc.date.accessioned | 2014-01-29T08:14:04Z | |
dc.date.available | 2014-01-29T08:14:04Z | |
dc.date.issued | 2006 | en_US |
dc.description.abstract | Many applications in geometric modeling, computer graphics, visualization and computer vision benefit from a reduced representation called curve-skeletons of a shape. These are curves possibly with branches which compactly represent the shape geometry and topology. The lack of a proper mathematical definition has been a bottleneck in developing and applying the the curve-skeletons. A set of desirable properties of these skeletons has been identified and the existing algorithms try to satisfy these properties mainly through a procedural definition. We define a function called medial geodesic on the medial axis which leads to a methematical definition and an approximation algorithm for curve-skeletons. Empirical study shows that the algorithm is robust against noise, operates well with a single user parameter, and produces curve-skeletons with the desirable properties. Moreover, the curveskeletons can be associated with additional attributes that follow naturally from the definition. These attributes capture shape eccentricity, a local measure of how far a shape is away from a tubular one. | en_US |
dc.description.seriesinformation | Symposium on Geometry Processing | en_US |
dc.identifier.isbn | 3-905673-24-X | en_US |
dc.identifier.issn | 1727-8384 | en_US |
dc.identifier.uri | https://doi.org/10.2312/SGP/SGP06/143-152 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Line and Curve Generation | en_US |
dc.title | Defining and Computing Curve-skeletons with Medial Geodesic Function | en_US |
Files
Original bundle
1 - 1 of 1