Alias-Free Shadows with Ray Cones for Alpha Tested Geometry

dc.contributor.authorBrüll, Felixen_US
dc.contributor.authorKern, Renéen_US
dc.contributor.authorGrosch, Thorstenen_US
dc.contributor.editorEgger, Bernharden_US
dc.contributor.editorGünther, Tobiasen_US
dc.date.accessioned2025-09-24T10:36:40Z
dc.date.available2025-09-24T10:36:40Z
dc.date.issued2025
dc.description.abstractWe present a method for computing alias-free, smooth shadows for alpha-tested geometry using a single ray per pixel. Without mipmap filtering, hard shadows from alpha-tested geometry appear very noisy under camera motion. Typically, many ray samples are required to soften the shadows and reduce noise. We propose using mipmaps instead, to achieve a fast and temporally stable solution. To determine the appropriate mipmap level, we introduce novel ray cone operations that account for directional and point light sources.en_US
dc.description.sectionheadersReal-Time Rendering
dc.description.seriesinformationVision, Modeling, and Visualization
dc.identifier.doi10.2312/vmv.20251226
dc.identifier.isbn978-3-03868-294-3
dc.identifier.pages6 pages
dc.identifier.urihttps://doi.org/10.2312/vmv.20251226
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/vmv20251226
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Ray tracing; Antialiasing; Visibility
dc.subjectComputing methodologies → Ray tracing
dc.subjectAntialiasing
dc.subjectVisibility
dc.titleAlias-Free Shadows with Ray Cones for Alpha Tested Geometryen_US
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