Alias-Free Shadows with Ray Cones for Alpha Tested Geometry
dc.contributor.author | Brüll, Felix | en_US |
dc.contributor.author | Kern, René | en_US |
dc.contributor.author | Grosch, Thorsten | en_US |
dc.contributor.editor | Egger, Bernhard | en_US |
dc.contributor.editor | Günther, Tobias | en_US |
dc.date.accessioned | 2025-09-24T10:36:40Z | |
dc.date.available | 2025-09-24T10:36:40Z | |
dc.date.issued | 2025 | |
dc.description.abstract | We present a method for computing alias-free, smooth shadows for alpha-tested geometry using a single ray per pixel. Without mipmap filtering, hard shadows from alpha-tested geometry appear very noisy under camera motion. Typically, many ray samples are required to soften the shadows and reduce noise. We propose using mipmaps instead, to achieve a fast and temporally stable solution. To determine the appropriate mipmap level, we introduce novel ray cone operations that account for directional and point light sources. | en_US |
dc.description.sectionheaders | Real-Time Rendering | |
dc.description.seriesinformation | Vision, Modeling, and Visualization | |
dc.identifier.doi | 10.2312/vmv.20251226 | |
dc.identifier.isbn | 978-3-03868-294-3 | |
dc.identifier.pages | 6 pages | |
dc.identifier.uri | https://doi.org/10.2312/vmv.20251226 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/vmv20251226 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies → Ray tracing; Antialiasing; Visibility | |
dc.subject | Computing methodologies → Ray tracing | |
dc.subject | Antialiasing | |
dc.subject | Visibility | |
dc.title | Alias-Free Shadows with Ray Cones for Alpha Tested Geometry | en_US |