LinesLab: A Flexible Low‐Cost Approach for the Generation of Physical Monochrome Art

dc.contributor.authorStoppel, S.en_US
dc.contributor.authorBruckner, S.en_US
dc.contributor.editorChen, Min and Benes, Bedrichen_US
dc.date.accessioned2019-09-27T14:11:22Z
dc.date.available2019-09-27T14:11:22Z
dc.date.issued2019
dc.description.abstractThe desire for the physical generation of computer art has seen a significant body of research that has resulted in sophisticated robots and painting machines, together with specialized algorithms mimicking particular artistic techniques. The resulting setups are often expensive and complex, making them unavailable for recreational and hobbyist use. In recent years, however, a new class of affordable low‐cost plotters and cutting machines has reached the market. In this paper, we present a novel system for the physical generation of line and cut‐out art based on digital images, targeted at such off‐the‐shelf devices. Our approach uses a meta‐optimization process to generate results that represent the tonal content of a digital image while conforming to the physical and mechanical constraints of home‐use devices. By flexibly combining basic sets of positional and shape encodings, we are able to recreate a wide range of artistic styles. Furthermore, our system optimizes the output in terms of visual perception based on the desired viewing distance, while remaining scalable with respect to the medium size.The desire for the physical generation of computer art has seen a significant body of research that has resulted in sophisticated robots and painting machines, together with specialized algorithms mimicking particular artistic techniques. The resulting setups are often expensive and complex, making them unavailable for recreational and hobbyist use. In recent years, however, a new class of affordable low‐cost plotters and cutting machines has reached the market. In this paper, we present a novel system for the physical generation of line and cut‐out art based on digital images, targeted at such off‐the‐shelf devices. Our approach uses a meta‐optimization process to generate results that represent the tonal content of a digital image while conforming to the physical and mechanical constraints of home‐use devices.en_US
dc.description.number6
dc.description.sectionheadersArticles
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume38
dc.identifier.doi10.1111/cgf.13609
dc.identifier.issn1467-8659
dc.identifier.pages110-124
dc.identifier.urihttps://doi.org/10.1111/cgf.13609
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13609
dc.publisher© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltden_US
dc.subjectpaint systems
dc.subjectimage and video processing
dc.subjecthalftoning and dithering
dc.subjectimage and video processing
dc.subjectI.3.3 [Computer Graphics]: Picture/Image Generation—Line and curve generation
dc.titleLinesLab: A Flexible Low‐Cost Approach for the Generation of Physical Monochrome Arten_US
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