Graphics Programming with "Archetypes" - A Preliminary Study -

dc.contributor.authorMartins, Fernando Mar ioen_US
dc.contributor.authorOliveira, Jose Nunoen_US
dc.contributor.editorC.E. Vandonien_US
dc.date.accessioned2015-09-29T08:29:33Z
dc.date.available2015-09-29T08:29:33Z
dc.date.issued1985en_US
dc.description.abstractThis paper is a brief report on the initial phase of the formal development of a graphics programming system. At this stage of the specification, the system architecture is just outlined and attention is focussed on the conceptual level. The abstract notion of a graphic 'archetype' is introduced and proposed as a basis for the style of graphics programming to be implemented. The formal description of this meta-concept of the system is sketched.en_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19851033en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/eg.19851033en_US
dc.publisherThe Eurographics Associationen_US
dc.titleGraphics Programming with "Archetypes" - A Preliminary Study -en_US
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