Virtual Reality Training for Proper Recycling Behaviors

dc.contributor.authorDo, Tiffany D.en_US
dc.contributor.authorYu, Dylan S.en_US
dc.contributor.authorKatz, Alyssaen_US
dc.contributor.authorMcMahan, Ryan P.en_US
dc.contributor.editorKulik, Alexander and Sra, Misha and Kim, Kangsoo and Seo, Byung-Kuken_US
dc.date.accessioned2020-12-01T16:10:58Z
dc.date.available2020-12-01T16:10:58Z
dc.date.issued2020
dc.description.abstractWe present an immersive virtual reality (VR) application that is designed to train users in recycling behaviors. In this demonstration, users play a recycling game in which they are awarded for proper recycling procedures. The application provides users with visual and auditory feedback as well as various interaction cues. Prior research shows that VR experiences can influence behavior in the physical world and can be particularly powerful in behavior modification. This application aims to transfer real recycling behaviors to participants and can be used to study the effects of VR on behavior modification.en_US
dc.description.sectionheadersDemos
dc.description.seriesinformationICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.identifier.doi10.2312/egve.20201284
dc.identifier.isbn978-3-03868-112-0
dc.identifier.issn1727-530X
dc.identifier.pages31-32
dc.identifier.urihttps://doi.org/10.2312/egve.20201284
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20201284
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectHuman computer interaction (HCI)
dc.titleVirtual Reality Training for Proper Recycling Behaviorsen_US
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