Work Stealing for Time-constrained Octree Exploration: Application to Real-time 3D Modeling

dc.contributor.authorSoares, Lucianoen_US
dc.contributor.authorMenier, Clementen_US
dc.contributor.authorRaffin, Brunoen_US
dc.contributor.authorRoch, Jean-Louisen_US
dc.contributor.editorJean M. Favre and Luis Paulo Santos and Dirk Reinersen_US
dc.date.accessioned2014-01-26T16:36:42Z
dc.date.available2014-01-26T16:36:42Z
dc.date.issued2007en_US
dc.description.abstractThis paper introduces a dynamic work balancing algorithm, based on work stealing, for time-constrained parallel octree carving. The performance of the algorithm is proved and confirmed by experimental results where the algorithm is applied to a real-time 3D modeling from multiple video streams. Compared to classical work stealing, the proposed algorithm enforces a relaxed width first octree carving that enables to stop computations at anytime while ensuring a balanced carving.en_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualizationen_US
dc.identifier.isbn978-3-905673-50-0en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGPGV/EGPGV07/061-068en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): C.1.2 [Processor Architectures]: Multiple Data Stream Architectures (Multiprocessors) I.4.5 [Image Processing and Computer Vision]: Reconstructionen_US
dc.titleWork Stealing for Time-constrained Octree Exploration: Application to Real-time 3D Modelingen_US
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