Filtered Jitter

dc.contributor.authorKlassen, R. Victoren_US
dc.date.accessioned2015-02-16T07:07:05Z
dc.date.available2015-02-16T07:07:05Z
dc.date.issued2000en_US
dc.description.abstractJitter is one popular way of generating samples for stochastic sampling in computer graphics. The Poisson disk distribution better approximates that of the human photomosaic. In this paper we examine the spatial and frequency space behaviour of a number of existing algorithms for generating stochastic samples and propose a new algorithm based on low pass filtering a jittered set of displacements. The distribution is at least as much like that of the human photomosaic as any existing algorithm, while being fast to compute.en_US
dc.description.number4en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.identifier.doi10.1111/1467-8659.00459en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages223-230en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00459en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleFiltered Jitteren_US
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