High Dynamic Range Techniques in Graphics: from Acquisition to Display

dc.contributor.authorGoesele, Michaelen_US
dc.contributor.authorHeidrich, Wolfgangen_US
dc.contributor.authorHöfflinger, Bernden_US
dc.contributor.authorKrawczyk, Grzegorzen_US
dc.contributor.authorMyszkowski, Karolen_US
dc.contributor.authorTrentacoste, Matthewen_US
dc.contributor.editorMing Lin and Celine Loscosen_US
dc.date.accessioned2015-07-19T16:47:43Z
dc.date.available2015-07-19T16:47:43Z
dc.date.issued2005en_US
dc.description.abstractThis course is motivated by tremendous progress in the development and accessibility of high dynamic range technology (HDR) that happened just recently, which creates many interesting opportunities and challenges in graphics. The course presents a complete pipeline for HDR image and video processing from acquisition, through compression and quality evaluation, to display. Also, successful examples of the use of HDR technology in research setups and industrial applications are provided. Whenever needed relevant background information on human perception is given which enables better understanding of the design choices behind the discussed algorithms and HDR equipment.en_US
dc.description.sectionheadersen_US
dc.description.seriesinformationEurographics 2005 - Tutorialsen_US
dc.identifier.doi10.2312/egt.20051056en_US
dc.identifier.pages533-581en_US
dc.identifier.urihttps://doi.org/10.2312/egt.20051056en_US
dc.publisherThe Eurographics Associationen_US
dc.titleHigh Dynamic Range Techniques in Graphics: from Acquisition to Displayen_US
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