Intersection Distance Field Collision for GPU

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Date
2022
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a framework for finding collision points between objects represented by signed distance fields. Particles are used to sample the region where intersections can occur. The distance field representation is used to project the particles onto the surface of the intersection of both objects. From there information, such as collision normals and intersection depth can be extracted. This allows for handling various types of objects in a unified way. Due to the particle approach, the algorithm is well suited to the GPU.
Description

CCS Concepts: Computing methodologies → Collision detection; Mesh geometry models

        
@inproceedings{
10.2312:pg.20221242
, booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers
}, editor = {
Yang, Yin
and
Parakkat, Amal D.
and
Deng, Bailin
and
Noh, Seung-Tak
}, title = {{
Intersection Distance Field Collision for GPU
}}, author = {
Krayer, Bastian
and
Görge, Rebekka
and
Müller, Stefan
}, year = {
2022
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-190-8
}, DOI = {
10.2312/pg.20221242
} }
Citation