Level-of-Detail Digitization of High Ceilings in Virtual Reality

dc.contributor.authorEdwards, Jacoben_US
dc.contributor.authorLaycock, Stephen D.en_US
dc.contributor.authorRoebuck, Thomasen_US
dc.contributor.authorMa, YingLiangen_US
dc.contributor.authorWang, Chengen_US
dc.contributor.editorCampana, Stefanoen_US
dc.contributor.editorFerdani, Danieleen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorGuidi, Gabrieleen_US
dc.contributor.editorHegarty, Zackaryen_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRemondino, Fabioen_US
dc.date.accessioned2025-09-05T20:06:19Z
dc.date.available2025-09-05T20:06:19Z
dc.date.issued2025
dc.description.abstractThe digitization of elevated ceilings featuring intricate 3D patterns in heritage settings presents significant challenges due to their substantial height and constrained accessibility. To address this, we propose a hybrid Level of Detail (LOD) framework that synergizes 3D Gaussian Splatting (3DGS) for rapid base reconstruction with targeted 3D scanning of regions of interest (ROIs). First, 3DGS is used to rapidly generate a low-LOD, real-time navigable model of the entire ceiling. Second, accurate 3D scanning of selected ROI captures fine surface details. This two-stage workflow significantly reduces processing time compared to full-structure scanning while preserving spatial context, enabling seamless transitions between broad-scale exploration and immersive inspection of high-fidelity fragments. Validated through a case study at the National Trust's Blickling Hall, a 17th-century gallery with a 37.5-meter-long and 4.8-meter-high ceiling, our method demonstrates scalable potential for heritage conservation, offering a blueprint for balancing reconstruction efficiency with immersive engagement.en_US
dc.description.sectionheadersDigitization Tools and Applications
dc.description.seriesinformationDigital Heritage
dc.identifier.doi10.2312/dh.20253301
dc.identifier.isbn978-3-03868-277-6
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.2312/dh.20253301
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/dh20253301
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → 3D Reconstruction; Shape Modeling; Virtual Reality
dc.subjectComputing methodologies → 3D Reconstruction
dc.subjectShape Modeling
dc.subjectVirtual Reality
dc.titleLevel-of-Detail Digitization of High Ceilings in Virtual Realityen_US
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