Interactive Character Animation using Simulated Physics

dc.contributor.authorGeijtenbeek, Thomasen_US
dc.contributor.authorPronost, Nicolasen_US
dc.contributor.authorEgges, Arjanen_US
dc.contributor.authorOvermars, Mark H.en_US
dc.contributor.editorN. John and B. Wyvillen_US
dc.date.accessioned2014-02-06T15:47:39Z
dc.date.available2014-02-06T15:47:39Z
dc.date.issued2011en_US
dc.description.abstractPhysics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as rigid objects, fluids, cloths and rag-doll characters, commercial applications still resort to kinematics-based approaches for the animation of actively controlled characters. However, in recent years, research on interactive character animation using simulated physics has resulted in tremendous improvements in controllability, robustness, visual quality and usability. In this review, we present a structured evaluation of relevant aspects, approaches and techniques regarding interactive character animation using simulated physics, based on over two decades of research. We conclude by pointing out some open research areas and possible future directions.en_US
dc.description.seriesinformationEurographics 2011 - State of the Art Reportsen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/EG2011/stars/127-149en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animation I.6.8 [Simulation and Modeling]: Types of Simulation-Animationen_US
dc.titleInteractive Character Animation using Simulated Physicsen_US
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