Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware

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Date
1992
Journal Title
Journal ISSN
Volume Title
Publisher
Blackwell Science Ltd and the Eurographics Association
Abstract
An algorithm that allows the use of z-buffer hardware in assisting area sampling for a ray tracing style renderer is described. The implementation issues involved in discretizing the sampling area and light source area are discussed and solutions are proposed. The effects of the hardware-assisted ray tracing approach on frame-buffer systems and image synthesis processes are considered.
Description

        
@article{
10.1111:1467-8659.1130299
, journal = {Computer Graphics Forum}, title = {{
Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware
}}, author = {
Sung, Kelvin
}, year = {
1992
}, publisher = {
Blackwell Science Ltd and the Eurographics Association
}, ISSN = {
1467-8659
}, DOI = {
10.1111/1467-8659.1130299
} }
Citation