Display of Solid Models with a Multi-Processor System

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Date
1987
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
There is a growing need for fast high-quality display of solid objects. Recently-developed custom-VLSI hardware offers high-speed display but lacks the flexibility and processing power at the pixel level to sustain the calculations and filter operations needed for realistic reflection models, texture mapping and anti-aliasing. Multi-processor systems built with general-purpose components of relatively high capacity and moderate cost provide an alternative; they also offer higher performance than single processor systems but retain their flexibility. A CSG hidden-surface algorithm based on depth-buffering and image subdivision is presented which is suitable for use with such a multi-processor system.
Description

        
@inproceedings{
10.2312:egtp.19871029
, booktitle = {
EG 1987-Technical Papers
}, editor = {}, title = {{
Display of Solid Models with a Multi-Processor System
}}, author = {
Jansen, Frederik W.
and
Sutherland, Robert J.
}, year = {
1987
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/egtp.19871029
} }
Citation