Effective Annotations Over 3D Models

dc.contributor.authorPonchio, F.en_US
dc.contributor.authorCallieri, M.en_US
dc.contributor.authorDellepiane, M.en_US
dc.contributor.authorScopigno, R.en_US
dc.contributor.editorBenes, Bedrich and Hauser, Helwigen_US
dc.date.accessioned2020-05-22T12:24:39Z
dc.date.available2020-05-22T12:24:39Z
dc.date.issued2020
dc.description.abstractAnnotation support in interactive systems is often considered a simple task by the CG community, since it entails the apparently easy selection of a region and its connection with some information. The reality appears more complex. The scope of this paper is two‐fold: first, to review the status of this domain, discussing and characterizing several approaches proposed in literature to manage annotations over geometric models; second, to present in detail an innovative solution proposed and assessed in the framework of Cultural Heritage (CH) applications, called . At the annotation definition stage uses 3D data to characterize the annotation region; subsequently, annotations are visualized by adopting a two‐pass rendering solution which uses stencil buffers, thus without introducing new geometric elements, changing the topology or duplicating geometry elements. It solves most of the issues that afflict the current state of the art, such as fragmentation, annotation transfer to multiple representations and multi‐resolution data encoding. The latter is a mandatory requirement to produce efficient web‐based systems. We implemented and we fully tested this approach in the framework of a complex system that supports the documentation of CH restoration projects.en_US
dc.description.number1
dc.description.sectionheadersArticles
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume39
dc.identifier.doi10.1111/cgf.13664
dc.identifier.issn1467-8659
dc.identifier.pages89-105
dc.identifier.urihttps://doi.org/10.1111/cgf.13664
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13664
dc.publisher© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltden_US
dc.subjectlevel of detail algorithms
dc.subjectmodelling
dc.subjectreal‐time rendering
dc.subjectrendering
dc.subjectscientific visualization
dc.subjectvisualization
dc.subject• Computing methodologies → Mesh geometry models; Shape analysis
dc.titleEffective Annotations Over 3D Modelsen_US
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