Realistic Simulation of Peripheral Vision Using An Aspherical Eye Model
dc.contributor.author | Wu, Jiaze | en_US |
dc.contributor.author | Zheng, Changwen | en_US |
dc.contributor.author | Hu, Xiaohui | en_US |
dc.contributor.author | Xu, Fanjiang | en_US |
dc.contributor.editor | N. Avis and S. Lefebvre | en_US |
dc.date.accessioned | 2014-02-06T15:44:04Z | |
dc.date.available | 2014-02-06T15:44:04Z | |
dc.date.issued | 2011 | en_US |
dc.description.abstract | A novel method is proposed to accurately simulate the peripheral vision under different visual perception. An accurate aspherical schematic eye model is firstly introduced to reasonably predict the anatomical and optical properties of the human eye. This eye model is composed of the Navarro schematic eye model with aspherical surfaces as a basic model, and a corresponding accommodation model, and both these models are combined to simulate the varying refractive power of the human eye. Finally, distributed ray tracing techniques is combined with this eye model to produce a variety of visual results. | en_US |
dc.description.seriesinformation | Eurographics 2011 - Short Papers | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/EG2011/short/037-040 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism | en_US |
dc.title | Realistic Simulation of Peripheral Vision Using An Aspherical Eye Model | en_US |
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