Ray-aligned Occupancy Map Array for Fast Approximate Ray Tracing

dc.contributor.authorZeng, Zhengen_US
dc.contributor.authorXu, Zilinen_US
dc.contributor.authorWang, Luen_US
dc.contributor.authorWu, Lifanen_US
dc.contributor.authorYan, Ling-Qien_US
dc.contributor.editorRitschel, Tobiasen_US
dc.contributor.editorWeidlich, Andreaen_US
dc.date.accessioned2023-06-27T07:03:01Z
dc.date.available2023-06-27T07:03:01Z
dc.date.issued2023
dc.description.abstractWe present a new software ray tracing solution that efficiently computes visibilities in dynamic scenes. We first introduce a novel scene representation: ray-aligned occupancy map array (ROMA) that is generated by rasterizing the dynamic scene once per frame. Our key contribution is a fast and low-divergence tracing method computing visibilities in constant time, without constructing and traversing the traditional intersection acceleration data structures such as BVH. To further improve accuracy and alleviate aliasing, we use a spatiotemporal scheme to stochastically distribute the candidate ray samples. We demonstrate the practicality of our method by integrating it into a modern real-time renderer and showing better performance compared to existing techniques based on distance fields (DFs). Our method is free of the typical artifacts caused by incomplete scene information, and is about 2.5×-10× faster than generating and tracing DFs at the same resolution and equal storage.en_US
dc.description.number4
dc.description.sectionheadersRay Tracing
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume42
dc.identifier.doi10.1111/cgf.14882
dc.identifier.issn1467-8659
dc.identifier.pages14 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.14882
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14882
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies -> Rendering
dc.subjectComputing methodologies
dc.subjectRendering
dc.titleRay-aligned Occupancy Map Array for Fast Approximate Ray Tracingen_US
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