A Simple Surface Tracking Method for Physically-Based 3D Water Simulations
dc.contributor.author | Amador, G. | en_US |
dc.contributor.author | Gomes, A. | en_US |
dc.contributor.editor | Silva, F. and Gutierrez, D. and RodrÃguez, J. and Figueiredo, M. | en_US |
dc.date.accessioned | 2021-06-18T07:47:45Z | |
dc.date.available | 2021-06-18T07:47:45Z | |
dc.date.issued | 2021 | |
dc.description.abstract | Water simulation, and more generically fluid simulation, is an important research topic in computer graphics. In 3D Eulerian Navier-Stokes-based water simulations, surface tracking and rendering are two delicate problems. The existing solutions to these problems (i.e., implicit surfaces-based approaches, height-fields, ray-tracing), are either to computationally intensive for real-time scenarios, or present bulge water surfaces (i.e., blobby water surfaces). In this paper, we propose a novel tracking algorithm for rendering water surfaces. Instead of tracking the flow of water using either level sets or height-fields, each cell of an 3D grid density value is directly measured in order to determine if it is either water, air, or water-air contact surface. The information in each cell is later used for the water surface splat rendering, using OpenGL vertex buffer objects. | en_US |
dc.description.sectionheaders | Modeling and Simulation | |
dc.description.seriesinformation | V Ibero-American Symposium in Computer Graphics | |
dc.identifier.doi | 10.2312/pt.20111139 | |
dc.identifier.isbn | 978-3-03868-152-6 | |
dc.identifier.pages | 127-133 | |
dc.identifier.uri | https://doi.org/10.2312/pt.20111139 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/pt20111139 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.5 [Computer Graphics] | |
dc.subject | Computational Geometry and Object Modeling | |
dc.subject | Physically based modeling | |
dc.subject | I.3.5 [Computer Graphics] | |
dc.subject | Computational Geometry and Object Modeling | |
dc.subject | Boundary representations | |
dc.subject | I.3.7 [Computer Graphics] | |
dc.subject | Three Dimensional Graphics and Realism | |
dc.subject | Animation | |
dc.title | A Simple Surface Tracking Method for Physically-Based 3D Water Simulations | en_US |
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