Simulating and modeling lichen growth

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Date
2004
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing, Inc
Abstract
This paper presents a system for modeling lichens and simulating their propagation and growth in a virtual scene. Lichens colonize almost every substrate in nature and play an important role in the visual appearance of a natural object. The propagation of lichens over the substrate is performed by an Open Diffusion Limited Aggregation model constrained by the characteristics of the environment. The designer can control the development of lichens with simple parameters. Rendering the complex geometry and texture of lichens is achieved by instantiating three dimensional lichen models stored in an atlas of shapes created after real world images. The lichens obtained by our approach considerably increase the realism of complex natural scenes.Categories and Subject Descriptors (according to ACMCCS):I.3.3 [Computer Graphics]:Three-Dimensional Graphics and Realism
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@article{
10.1111:j.1467-8659.2004.00765.x
, journal = {Computer Graphics Forum}, title = {{
Simulating and modeling lichen growth
}}, author = {
Desbenoit, Brett
and
Galin, Eric
and
Akkouche, Samir
}, year = {
2004
}, publisher = {
The Eurographics Association and Blackwell Publishing, Inc
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2004.00765.x
} }
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