Dye Advection Without the Blur: A Level-Set Approach for Texture-Based Visualization of Unsteady Flow

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Date
2004
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The Eurographics Association and Blackwell Publishing, Inc
Abstract
Dye advection is an intuitive and versatile technique to visualize both steady and unsteady flow. Dye can be easily combined with noise-based dense vector field representations and is an important element in user-centric visual exploration processes. However, fast texture-based implementations of dye advection rely on linear interpolation operations that lead to severe diffusion artifacts. In this paper, a novel approach for dye advection is proposed to avoid this blurring and to achieve long and clearly defined streaklines or extended streak-like patterns. The interface between dye and background is modeled as a level-set within a signed distance field. The level-set evolution is governed by the underlying flow field and is computed by a semi-Lagrangian method. A reinitialization technique is used to counteract the distortions introduced by the level-set evolution and to maintain a level-set function that represents a local distance field. This approach works for 2D and 3D flow fields alike. It is demonstrated how the texture-based level-set representation lends itself to an efficient GPU implementation and therefore facilitates interactive visualization.Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism
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@article{
10.1111:j.1467-8659.2004.00779.x
, journal = {Computer Graphics Forum}, title = {{
Dye Advection Without the Blur: A Level-Set Approach for Texture-Based Visualization of Unsteady Flow
}}, author = {
Weiskopf, D.
}, year = {
2004
}, publisher = {
The Eurographics Association and Blackwell Publishing, Inc
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2004.00779.x
} }
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