Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*

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Date
2008
Authors
Marroquim, R.
Maximo, A.
Farias, R.
Esperanca, C.
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd
Abstract
We present an efficient Graphics Processing Unit GPU-based implementation of the Projected Tetrahedra (PT) algorithm. By reducing most of the CPU-GPU data transfer, the algorithm achieves interactive frame rates (up to 2.0 M Tets/s) on current graphics hardware. Since no topology information is stored, it requires substantially less memory than recent interactive ray casting approaches. The method uses a two-pass GPU approach with two fragment shaders. This work includes extended volume inspection capabilities by supporting interactive transfer function editing and isosurface highlighting using a Phong illumination model.
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@article{
10.1111:j.1467-8659.2007.01038.x
, journal = {Computer Graphics Forum}, title = {{
Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*
}}, author = {
Marroquim, R.
and
Maximo, A.
and
Farias, R.
and
Esperanca, C.
}, year = {
2008
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2007.01038.x
} }
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