Polygonization of Implicit Surfaces on Multi-Core Architectures with SIMD Instructions
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Date
2012
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this research we tackle the problem of rendering complex models which are created using implicit primitives, blending operators, affine transformations and constructive solid geometry in a design environment that organizes all these in a scene graph data structure called BlobTree. We propose a fast, scalable, parallel polygonization algorithm for BlobTrees that takes advantage of multicore processors and SIMD optimization techniques available on modern architectures. Efficiency is achieved through the usage of spatial data structures and SIMD optimizations for BlobTree traversals and the computation of mesh vertices and other attributes. Our solution delivers interactive visualization for modeling systems based on BlobTree scene graph.
Description
@inproceedings{:10.2312/EGPGV/EGPGV12/089-098,
booktitle = {Eurographics Symposium on Parallel Graphics and Visualization},
editor = {Hank Childs and Torsten Kuhlen and Fabio Marton},
title = {{Polygonization of Implicit Surfaces on Multi-Core Architectures with SIMD Instructions}},
author = {Shirazian, Pourya and Wyvill, Brian and Duprat, Jean-Luc},
year = {2012},
publisher = {The Eurographics Association},
ISSN = {1727-348X},
ISBN = {978-3-905674-35-4},
DOI = {/10.2312/EGPGV/EGPGV12/089-098}
}