In-situ Sampling of a Large-Scale Particle Simulation for Interactive Visualization and Analysis
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Date
2011
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd.
Abstract
We describe a simulation-time random sampling of a large-scale particle simulation, the RoadRunner Universe MC3 cosmological simulation, for interactive post-analysis and visualization. Simulation data generation rates will continue to be far greater than storage bandwidth rates by many orders of magnitude. This implies that only a very small fraction of data generated by a simulation can ever be stored and subsequently post-analyzed. The limiting factors in this situation are similar to the problem in many population surveys: there aren't enough human resources to query a large population. To cope with the lack of resources, statistical sampling techniques are used to create a representative data set of a large population. Following this analogy, we propose to store a simulationtime random sampling of the particle data for post-analysis, with level-of-detail organization, to cope with the bottlenecks. A sample is stored directly from the simulation in a level-of-detail format for post-visualization and analysis, which amortizes the cost of post-processing and reduces workflow time. Additionally by sampling during the simulation, we are able to analyze the entire particle population to record full population statistics and quantify sample error.
Description
@article{10.1111:j.1467-8659.2011.01964.x,
journal = {Computer Graphics Forum},
title = {{In-situ Sampling of a Large-Scale Particle Simulation for Interactive Visualization and Analysis}},
author = {Woodring, Jonathan and Ahrens, J. and Figg, J. and Wendelberger, J. and Habib, S. and Heitmann, K.},
year = {2011},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2011.01964.x}
}