Reshadable Impostors with Level-of-Detail for Real-Time Distant Objects Rendering

dc.contributor.authorWu, Xiaoloongen_US
dc.contributor.authorZeng, Zhengen_US
dc.contributor.authorZhu, Junqiuen_US
dc.contributor.authorWang, Luen_US
dc.contributor.editorWang, Beibeien_US
dc.contributor.editorWilkie, Alexanderen_US
dc.date.accessioned2025-06-20T07:56:01Z
dc.date.available2025-06-20T07:56:01Z
dc.date.issued2025
dc.description.abstractWe propose a new image-based representation for real-time distant objects rendering: Reshadable Impostors with Level-of- Detail (RiLoD). By storing compact geometric and material information captured from a few reference views, RiLoD enables reliable forward mapping to generate target views under dynamic lighting and edited material attributes. In addition, it supports seamless transitions across different levels of detail. To support reshading and LoD simultaneously while maintaining a minimal memory footprint and bandwidth requirement, our key design is a compact yet efficient representation that encodes and compresses the necessary material and geometric information in each reference view. To further improve the visual fidelity, we use a reliable forward mapping technique combined with a hole-filling filtering strategy to ensure geometric completeness and shading consistency. We demonstrate the practicality of RiLoD by integrating it into a modern real-time renderer. RiLoD delivers fast performance across a variety of test scenes, supports smooth transitions between levels of detail as the camera moves closer or farther, and avoids the typical artifacts of impostor techniques that result from neglecting the underlying geometry.en_US
dc.description.number4
dc.description.sectionheadersReal-Time Rendering
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume44
dc.identifier.doi10.1111/cgf.70183
dc.identifier.issn1467-8659
dc.identifier.pages9 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70183
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70183
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Rendering; Rendering → Real-Time Rendering
dc.subjectComputing methodologies → Rendering
dc.subjectRendering → Real
dc.subjectTime Rendering
dc.titleReshadable Impostors with Level-of-Detail for Real-Time Distant Objects Renderingen_US
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