Terrain Rendering using Spherical Clipmaps
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Date
2006
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We describe a terrain rendering algorithm for spherical terrains based on clipmaps. It leverages the high geometry throughput of current GPU to render large static triangle sets. The vertices are displaced by a height map texture. Our main contribution is mapping of texture coordinates to calculate the height map sample position based on the static vertex offset and the variable view position.
Description
@inproceedings{:10.2312/VisSym/EuroVis06/091-098,
booktitle = {EUROVIS - Eurographics /IEEE VGTC Symposium on Visualization},
editor = {Beatriz Sousa Santos and Thomas Ertl and Ken Joy},
title = {{Terrain Rendering using Spherical Clipmaps}},
author = {Clasen, Malte and Hege, Hans-Christian},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-5296},
ISBN = {3-905673-31-2},
DOI = {/10.2312/VisSym/EuroVis06/091-098}
}