Bounded Normal Trees for Reduced Deformations of Triangulated Surfaces

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Date
2009
Journal Title
Journal ISSN
Volume Title
Publisher
ACM SIGGRAPH / Eurographics Association
Abstract
Several reduced deformation models in computer animation, such as linear blend skinning, point-based animation, embedding in finite element meshes, cage-based deformation, or subdivision surfaces, define surface vertex positions through convex combination of a rather small set of linear transformations. In this paper, we present an algorithm for computing tight normal bounds for a surface patch with an arbitrary number of triangles, with a cost linear in the number of governor linear transformations. This algorithm for normal bound computation constitutes the key element of the Bounded Normal Tree (BN-Tree), a novel culling data structure for hierarchical self-collision detection. In situations with sparse self-contact, normal-based culling can be performed with a small output-sensitive cost, regardless of the number of triangles in the surface.
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@inproceedings{
10.1145:1599470.1599480
, booktitle = {
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation
}, editor = {
Eitan Grinspun and Jessica Hodgins
}, title = {{
Bounded Normal Trees for Reduced Deformations of Triangulated Surfaces
}}, author = {
Schvartzman, Sara C.
and
Gascón, Jorge
and
Otaduy, Miguel A.
}, year = {
2009
}, publisher = {
ACM SIGGRAPH / Eurographics Association
}, ISSN = {
1727-5288
}, ISBN = {
978-1-60558-610-6
}, DOI = {
10.1145/1599470.1599480
} }
Citation