Rendering with Spherical Radiance Transport Maps

dc.contributor.authorMei, Chunhuien_US
dc.contributor.authorShi, Jiaoyingen_US
dc.contributor.authorWu, Fulien_US
dc.date.accessioned2015-02-19T09:54:07Z
dc.date.available2015-02-19T09:54:07Z
dc.date.issued2004en_US
dc.description.abstractIn this paper, we propose a real-time method for rendering soft shadows and inter-reflections of dynamic objects under complex illumination. In previous methods, many efforts were taken to acquire occlusion and reflection informations for dynamic scene on the fly, and the result image cannot be generated in real time. In our approach, these informations for each object are pre-computed and stored in well-defined Spherical Radiance Transport Maps (SRTMs). For distant complex illumination such as environment illumination and area light source, we decompose the illumination to several hundred directional lights. In rendering, we search in SRTMs for occlusion info which may cause shadows, and reflection info which may cause inter-reflections. Finally we produce realistic soft shadows and inter-reflections efficiently. Our method is related with but different from previous Pre-computed Radiance Transfer techniques which are only suitable for static scene.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: shading and shadowingen_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume23en_US
dc.identifier.doi10.1111/j.1467-8659.2004.00759.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages281-290en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2004.00759.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing, Incen_US
dc.titleRendering with Spherical Radiance Transport Mapsen_US
Files
Collections