Generating Animatable 3D Virtual Humans from Photographs
dc.contributor.author | Lee, WonSook | en_US |
dc.contributor.author | Gu, Jin | en_US |
dc.contributor.author | Magnenat-Thalmann, Nadia | en_US |
dc.date.accessioned | 2015-02-16T09:52:18Z | |
dc.date.available | 2015-02-16T09:52:18Z | |
dc.date.issued | 2000 | en_US |
dc.description.abstract | We present an easy, practical and efficient full body cloning methodology. This system utilizes photos taken from the front, side and back of a person in any given imaging environment without requiring a special background or a controlled illuminating condition. A seamless generic body specified in the VRML H-Anim 1.1 format is used to generate an individualized virtual human. The system is composed of two major components: face-cloning and body-cloning. The face-cloning component uses feature points on front and side images and then applies DFFD for shape modification. Next a fully automatic seamless texture mapping is generated for 360? coloring on a 3D polygonal model. The body-cloning component has two steps: (i feature points specification, which enables automatic silhouette detection in an arbitrary background (ii two-stage body modification by using feature points and body silhouette respectively. The final integrated human model has photo-realistic animatable face, hands, feet and body. The result can be visualized in any VRML compliant browser. | en_US |
dc.description.number | 3 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 19 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00392 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 1-10 | en_US |
dc.identifier.uri | https://doi.org/10.1111/1467-8659.00392 | en_US |
dc.publisher | Blackwell Publishers Ltd and the Eurographics Association | en_US |
dc.title | Generating Animatable 3D Virtual Humans from Photographs | en_US |