Ray Tracing Surfaces with Contours

dc.contributor.authorBalsys, Ronald J.en_US
dc.contributor.authorSuffern, Kevin G.en_US
dc.date.accessioned2014-07-29T13:41:56Z
dc.date.available2014-07-29T13:41:56Z
dc.date.issued2003en_US
dc.description.abstractWe present two algorithms for ray tracing surfaces with contour lines that are level surfaces of scalar fields. One algorithm renders the contours as bands of constant finite width, while the other renders them as one pixel wide anti-aliased lines. The algorithms work with mathematically defined implicit and parametric surfaces, and triangle meshes. The contours can help visualize the surfaces, and visualize functions defined on the surfaces, such as their curvature properties.en_US
dc.description.number4en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume22en_US
dc.identifier.doi10.1111/j.1467-8659.2003.00721.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2003.00721.xen_US
dc.publisherBlackwell Publishing, Inc and Eurographics Associationen_US
dc.titleRay Tracing Surfaces with Contoursen_US
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