Data-Parallel Hierarchical Link Creation for Radiosity
dc.contributor.author | Meyer, Quirin | en_US |
dc.contributor.author | Eisenacher, Christian | en_US |
dc.contributor.author | Stamminger, Marc | en_US |
dc.contributor.author | Dachsbacher, Carsten | en_US |
dc.contributor.editor | Kurt Debattista and Daniel Weiskopf and Joao Comba | en_US |
dc.date.accessioned | 2014-01-26T16:47:49Z | |
dc.date.available | 2014-01-26T16:47:49Z | |
dc.date.issued | 2009 | en_US |
dc.description.abstract | The efficient simulation of mutual light exchange for radiosity-like methods has been demonstrated on GPUs. However, those approaches require a suitable set of links and hierarchical data structures, prepared in an expensive preprocessing step. We present a fast, data-parallel method to create links and a compact tree of patches. We demonstrate our approach for Antiradiance and Implicit Visibility. Our algorithm is able to create up to 50 M links per second on an Nvidia GTX 260, allowing fully dynamic scenes at interactive frame rates. | en_US |
dc.description.seriesinformation | Eurographics Symposium on Parallel Graphics and Visualization | en_US |
dc.identifier.isbn | 978-3-905674-15-6 | en_US |
dc.identifier.issn | 1727-348X | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGPGV/EGPGV09/065-070 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.1]: Parallel processing- Computer Graphics [I.3.6]: Graphics data structures and data types-Computer Graphics [I.3.7]: Radiosity | en_US |
dc.title | Data-Parallel Hierarchical Link Creation for Radiosity | en_US |
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