An Adaptive Method for Indirect Illumination Using Light Vectors
dc.contributor.author | Serpaggi, Xavier | en_US |
dc.contributor.author | Peroche, Bernard | en_US |
dc.date.accessioned | 2015-02-16T11:05:40Z | |
dc.date.available | 2015-02-16T11:05:40Z | |
dc.date.issued | 2001 | en_US |
dc.description.abstract | In computer graphics, several phenomema need to be taken into account when it comes to the field of photo-realism. One of the most relevant is obviously the notion of global, and more precisely indirect, illumination. In "classical" ray-tracing if you are not under the light, then you are in a shadow. A great amount of work has been carried out which proposes ray-tracing based solutions to take into account the fact that "there is a certain amount of light in shadows". All of these methods carry the same weaknesses: high computation time and a lot of parameters you need to manage to get something out of the method. This paper proposes a generic computation method of indirect illumination based on Monte Carlo sampling and on the sequential analysis theory, which is faster and more automatic than classical methods. | en_US |
dc.description.number | 3 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 20 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00383-i1 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 268-277 | en_US |
dc.identifier.uri | https://doi.org/10.1111/1467-8659.00383-i1 | en_US |
dc.publisher | Blackwell Publishers Ltd and the Eurographics Association | en_US |
dc.title | An Adaptive Method for Indirect Illumination Using Light Vectors | en_US |