Fast Ray Tracing of Implicit Surfaces

dc.contributor.authorSherstyuk, Andreien_US
dc.date.accessioned2015-02-16T06:27:16Z
dc.date.available2015-02-16T06:27:16Z
dc.date.issued1999en_US
dc.description.abstractA ray-tracing algorithm is described for rendering implicit surfaces formed with C1-continuous bounded functions f(x, y, z). This class of functions includes such popular implicit models as blobby molecules, metaballs, soft objects and convolution surfaces. The algorithm employs analytical methods only, which makes it fast, robust, and numerically stable.An earlier version of this work was presented at the 3rd International Workshop on Implicit Surfaces held in Seattle in 1998.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume18en_US
dc.identifier.doi10.1111/1467-8659.00364en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages139-147en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00364en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleFast Ray Tracing of Implicit Surfacesen_US
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