Integrating Behavioural Animation Techniques
dc.contributor.author | Monzani, Jean-Sebastien | en_US |
dc.contributor.author | Caicedo, Angela | en_US |
dc.contributor.author | Thalmann, Daniel | en_US |
dc.date.accessioned | 2015-02-16T11:06:00Z | |
dc.date.available | 2015-02-16T11:06:00Z | |
dc.date.issued | 2001 | en_US |
dc.description.abstract | Our research focuses on animating autonomous virtual humans which are able to take decisions by themselves. We especially address in this paper the technical problem of integrating altogether the physical simulation of agents (represented as virtual humans in a 3D environment) and their behaviours and motivations, driven by a Beliefs, Desires and Intentions architecture. We also explain how goals drive plans, and how an agent can coherently handle concurrent tasks. | en_US |
dc.description.number | 3 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 20 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00523 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 309-318 | en_US |
dc.identifier.uri | https://doi.org/10.1111/1467-8659.00523 | en_US |
dc.publisher | Blackwell Publishers Ltd and the Eurographics Association | en_US |
dc.title | Integrating Behavioural Animation Techniques | en_US |