Approximation Techniques for High Performance Texture Mapping

dc.contributor.authorDemirer, Mehmeten_US
dc.contributor.authorGrimsdale, Richard L.en_US
dc.contributor.editorW. Strasseren_US
dc.date.accessioned2014-02-06T14:30:48Z
dc.date.available2014-02-06T14:30:48Z
dc.date.issued1995en_US
dc.description.abstractAccurate perspective mapping in real-time requires costly division operations per pixel and therefore ap­ proximation techniques are often employed. These per­ mit the mapping to be performed by interpolation, but generally with a significant set-up cost for the computa­ tion ofthe parameters. An efficient approximation tech­ nique which achieves good results with modest set-up requirements is presented. The technique uses Cheby­ shev control points to minimise errors.en_US
dc.description.seriesinformationTenth Eurographics Workshop on Graphics Hardwareen_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/EGGH95/025-032en_US
dc.publisherThe Eurographics Associationen_US
dc.titleApproximation Techniques for High Performance Texture Mappingen_US
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