Approximation Techniques for High Performance Texture Mapping
dc.contributor.author | Demirer, Mehmet | en_US |
dc.contributor.author | Grimsdale, Richard L. | en_US |
dc.contributor.editor | W. Strasser | en_US |
dc.date.accessioned | 2014-02-06T14:30:48Z | |
dc.date.available | 2014-02-06T14:30:48Z | |
dc.date.issued | 1995 | en_US |
dc.description.abstract | Accurate perspective mapping in real-time requires costly division operations per pixel and therefore ap proximation techniques are often employed. These per mit the mapping to be performed by interpolation, but generally with a significant set-up cost for the computa tion ofthe parameters. An efficient approximation tech nique which achieves good results with modest set-up requirements is presented. The technique uses Cheby shev control points to minimise errors. | en_US |
dc.description.seriesinformation | Tenth Eurographics Workshop on Graphics Hardware | en_US |
dc.identifier.isbn | - | en_US |
dc.identifier.issn | - | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGGH/EGGH95/025-032 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Approximation Techniques for High Performance Texture Mapping | en_US |
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