Adaptive Progressive Vertex Tracing for Interactive Reflections

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Date
2001
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
This paper presents an approach for real-time rendering of physically accurate reflection effects in virtual environments. We apply a hybrid rendering of an OpenGL-generated scene, blended with correct reflection characteristics of selected scene objects. The core of the approach consists of a special type of ray tracing, the so-called vertex tracing. Real-time performance, even for complex CAD scenes, is achieved by progressive adaptive refinement, (derived from the geometry in object space) as well as by parallelization of the algorithm. A mesh-based load balancing yields a uniform distribution of the computing load in a heterogeneous network with resources with widely varying performance. The performance of the overall system is demonstrated using a truck interior in a Virtual Reality simulator.
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@inproceedings{
:10.2312/egs.20011016
, booktitle = {
Eurographics 2001 - Short Presentations
}, editor = {}, title = {{
Adaptive Progressive Vertex Tracing for Interactive Reflections
}}, author = {
Ullmann, Thomas
and
Schmidt, Alexander
and
Beier, Daniel
and
Bruderlin, Beat
}, year = {
2001
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/egs.20011016
} }
Citation