Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions
dc.contributor.author | Kim, SangBin | en_US |
dc.contributor.author | Park, Inbum | en_US |
dc.contributor.author | Kwon, Seongsu | en_US |
dc.contributor.author | Han, JungHyun | en_US |
dc.contributor.editor | Panozzo, Daniele and Assarsson, Ulf | en_US |
dc.date.accessioned | 2020-05-24T12:53:58Z | |
dc.date.available | 2020-05-24T12:53:58Z | |
dc.date.issued | 2020 | |
dc.description.abstract | Motion retargetting refers to the process of adapting the motion of a source character to a target. This paper presents a motion retargetting model based on temporal dilated convolutions. In an unsupervised manner, the model generates realistic motions for various humanoid characters. The retargetted motions not only preserve the high-frequency detail of the input motions but also produce natural and stable trajectories despite the skeleton size differences between the source and target. Extensive experiments are made using a 3D character motion dataset and a motion capture dataset. Both qualitative and quantitative comparisons against prior methods demonstrate the effectiveness and robustness of our method. | en_US |
dc.description.number | 2 | |
dc.description.sectionheaders | Synthesizing Gestures, Motion, and Interactions | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 39 | |
dc.identifier.doi | 10.1111/cgf.13947 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 497-507 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13947 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13947 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | Computing methodologies | |
dc.subject | Neural networks | |
dc.title | Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions | en_US |