Colour Gradation, Shading and Texture Using a Limited Terminal

dc.contributor.authorMagnetat-Thalmann, Nen_US
dc.contributor.authorChourot, Nen_US
dc.contributor.authorThalmann, Den_US
dc.date.accessioned2014-07-31T09:02:32Z
dc.date.available2014-07-31T09:02:32Z
dc.date.issued1984en_US
dc.description.abstractThis paper presents a method of colouring pictures by using three kinds of gradation techniques: gradation from a figure to a point, gradation from a figure to a line segment and gradation from a figure to another figure. Intermediate figures are computed by homothesis or interpolation. The gradation is obtained by colouring these intermediate figures. The colours are simulated by using programmed pattern. This approach has allowed us to produce realistic images with a hardware device that is not very good for these types of applications. because of its restricted intensity and colour capabilities. Colour distribution algorithms and gradation techniques are explained in detail. A few examples with shading and texture are shown.en_US
dc.description.number1en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume3en_US
dc.identifier.doi10.1111/j.1467-8659.1984.tb00092.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages83-90en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1984.tb00092.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleColour Gradation, Shading and Texture Using a Limited Terminalen_US
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