Visual Presentation For Sports Skill Lerning in VR

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Date
2019
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper describes the viewpoint suitable for sports training in virtual reality (VR). We compared first-person and third-person view in the accuracy of cognitive simulation and reproduction of the body part trajectory. From the third-person view, the participants were able to understand 66% of the whole body's movement, and from the first-person view, they were able to understand 52%. However, when observing complex movement such as position grasp of a forearm, the third-person view enabled memorization of the position significantly better than the first-person view. It was suggested that the viewpoint needs to be changed depending on the features of the sports.
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@inproceedings{
10.2312:egve.20191299
, booktitle = {
ICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
}, editor = {
Kakehi, Yasuaki and Hiyama, Atsushi
}, title = {{
Visual Presentation For Sports Skill Lerning in VR
}}, author = {
Miyashita, Fumiya
and
Amemiya, Tomohiro
and
Kitazaki, Michiteru
and
Kasamatsu, Keiko
and
Yem, Vibol
and
Ikei, Yasushi
}, year = {
2019
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-03868-097-0
}, DOI = {
10.2312/egve.20191299
} }
Citation