Hardware-Accelerated Rendering of Photo Hulls

dc.contributor.authorLi, Mingen_US
dc.contributor.authorMagnor, Marcusen_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.date.accessioned2015-02-19T09:54:47Z
dc.date.available2015-02-19T09:54:47Z
dc.date.issued2004en_US
dc.description.abstractThis paper presents an efficient hardware-accelerated method for novel view synthesis from a set of images or videos. Our method is based on the photo hull representation, which is the maximal photo-consistent shape. We avoid the explicit reconstruction of photo hulls by adopting a view-dependent plane-sweeping strategy. From the target viewpoint slicing planes are rendered with reference views projected onto them. Graphics hardware is exploited to verify the photo-consistency of each rasterized fragment. Visibilities with respect to reference views are properly modeled, and only photo-consistent fragments are kept and colored in the target view. We present experiments with real images and animation sequences. Thanks to the more accurate shape of the photo hull representation, our method generates more realistic rendering results than methods based on visual hulls. Currently, we achieve rendering frame rates of 2-3 fps. Compared to a pure software implementation, the performance of our hardware-accelerated method is approximately 7 times faster.Categories and Subject Descriptors (according to ACM CCS): CR Categories: I.3.3 [Computer Graphics]: Picture/Image Generation; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume23en_US
dc.identifier.doi10.1111/j.1467-8659.2004.00795.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages635-642en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2004.00795.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing, Incen_US
dc.titleHardware-Accelerated Rendering of Photo Hullsen_US
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