Implementing RenderMan - Practice, Problems and Enhancements

dc.contributor.authorSlusallek, Philippen_US
dc.contributor.authorPflaum, Thomasen_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.date.accessioned2014-10-21T07:31:23Z
dc.date.available2014-10-21T07:31:23Z
dc.date.issued1994en_US
dc.description.abstractThe RenderMan interface has been proposed as a general interface to rendering systems, yet only a few implementations of the interface exist. In this paper we describe the implementation of the RenderMan interface on a general rendering architecture that supports various rendering algorithms. Specifically we discuss the implementation of the RenderMan Shading Language and its integration into our rendering architecture. Special attention is focused on the problems that we have encountered and how they can be solved. Additionally, we suggest extensions and enhancements to the current interface definition, which would make RenderMan easier to implement and more flexible to use.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume13en_US
dc.identifier.doi10.1111/1467-8659.1330443en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages443-454en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1330443en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleImplementing RenderMan - Practice, Problems and Enhancementsen_US
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