Graceful Degradation of Collision Handling in Physically Based Animation

dc.contributor.authorDingliana, Johnen_US
dc.contributor.authorO'Sullivan, Carolen_US
dc.date.accessioned2015-02-16T09:52:28Z
dc.date.available2015-02-16T09:52:28Z
dc.date.issued2000en_US
dc.description.abstractInteractive simulation is made possible in many applications by simplifying or culling the finer details that would make real-time performance impossible. This paper examines detail simplification in the specific problem of collision handling for rigid body animation. We present an automated method for calculating consistent collision response at different levels of detail. The mechanism works closely with a system which uses a pre-computed hierarchical volume model for collision detection.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.identifier.doi10.1111/1467-8659.00416en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages239-248en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00416en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleGraceful Degradation of Collision Handling in Physically Based Animationen_US
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