TOUCHSCREEN AND COMPUTER GRAPHICS IN A SCIENCE MUSEUM

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Date
1985
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Scientific information presented by a Science Museum must be both easily understood and easily memorized. Public interest must be maintained at a very high level during the presentation: interaction of the public with the message is greatly desirable. Computer techniques which mix user-friendly software, colour graphics and a touch-screen as the input device satisfy these requirements. This paper describes a scientific "game" designed to teach the player the sensitivity of architecture and climate in indoor comfort and energy consumption. It is based on a micro-computer, the IBM-PC, and a touch-screen and it uses colour graphics to convey information. The software benefits from a three-year experience at La Villette in the design of scientific exhibits for a large public. In this article the cost of software and hardware are mentioned.
Description

        
@inproceedings{
10.2312:eg.19851020
, booktitle = {
Eurographics Conference Proceedings
}, editor = {
C.E. Vandoni
}, title = {{
TOUCHSCREEN AND COMPUTER GRAPHICS IN A SCIENCE MUSEUM
}}, author = {
Clerget, Yves
and
Cottrell, Vincent
and
Raoust, Michel
and
Withnell, Jean
}, year = {
1985
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/eg.19851020
} }
Citation